|||| 8 - 15 nov 2014 ||||
7DFPS ...
Unfinished Raycaster Engine for Flixel
by Sestren | submitted for 7dfps |

12

4


Tag line
An experimental raycasting engine being made in Flixel


Download links (see about for more)
About
UPDATE (8/17/13) This game is unfinished, as you can clearly see, but I'll be working on this entry probably for many more weeks and months to come, so feel free to check back every now and then to see how it's doing. You can also follow me on Twitter or on Github if you feel like it. If you're feeling curious, you can check out the source at https://github.com/SestrenExsis/7DFPS_2013.
64Mega says...
Very nice so far. I like the lighting and shadows, though the shadows seem to 'jump' a bit while you move. Framerate is excellent on my system, so you might not have to worry too much about that. Going to take a peek at the source; raycasters fascinate me.
Sestren says...
The shadows jumping is intentional. I only have 10 levels of light coded in the game. I could add more, but it's a bit of a hack the way I'm doing it already. If you look at the source, I warn you, it's very ugly. I've been programming in AS3 for a little over a year, and when I'm in a rush, I make spaghetti code like nobody's business. :) I'm similarly fascinated by raycasters, myself. I could probably teach myself Unity or something similar to do a much better 3D engine, but the notion of using a raycaster and "rolling my own" is way more interesting to me. Incidentally, I'm curious what framerate you're getting on your machine, if you hit the ~ (tilde) key, the debug menu for Flixel should pop up and show you the framerate. I should probably add this to the main screen, but I just haven't gotten around to it, yet.
64Mega says...
60FPS average, very occasionally dropping to 59 for a split second.
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