|||| 8 - 15 nov 2014 ||||
7DFPS ...
Unnamed parkour game
by Dany0 | submitted for 7dfps |



Tag line
parkour unity3d

We're two guys who work on a simple parkour game, there's a city, first player defines where's the starting point and end point and places the AI in the city. Second player must run from point A to point B while avoiding the AI while running against time. If time runs out much more AI spawn.
HuvaaKoodia says...
Sounds like a pretty nifty idea. Hopefully you'll pull it off.
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