Guns, Beats, Lights. Seven Sectors to Freedom.
Download links (see about for more)
What happens when you take the best elements from twitch-avoidance games like Super Hexagon and Pivvot, and smash those together with FPS elements? Probably not this game, but hey, I'm gonna try!
In Sector 7, you must dodge obstacles, and shoot targets to open doors at the end of each Sector, of which there are 7. Each sector increases in speed and obstacle difficulty, among other things... This thing is being designed as I go, I'll keep the description updated as the week progresses.
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So, I only ended up finishing 3 of the seven sectors, but I have all the frameworks in place to finish the game pretty quickly. Almost everything else in the game is relatively polished (for one guy and a week!) and I'm really happy with how it came out. I didn't get a ton of time to do a huge amount of difficulty tweaking, but it IS supposed to be a little on the difficult side. Anyway, here is some info!
-Shoot the red targets!
-Don't hit the walls!
-You need to hit all targets to clear a sector!
I think all the other things are told to you in game.
I got the reticle from google somewhere, and the font is 7th Service from 1001freefonts.com
OSX was my development platform, and I have confirmed that it works on Windows, but not Linux yet. If you test it on linux, let me know if there are any problems!
I am Jak Tiano, a Game Design/Game Programming student from Champlain College, and this is my first 3D game-jam. This is also my first time using Unity3D on a project, so lets see how it goes.