|||| 8 - 15 nov 2014 ||||
Untitled Voxel Shooter
Not your father's voxels
Everything is modeled using voxels - maps, weapons, player models. Maps are currently locked to a 4 voxels per meter scale (I had to limit it for some of my weapon ideas). Models for weapon and players can be created at any voxel resolution - many of the weapons are modeled at 128 voxels per meter resolution.
Overall, it's a fast-paced multi-player arena shooter featuring power-ups, health packs, and random loot drops. Everyone begins with a simple rifle but can earn special weapons by killing other players. Currently, the special weapon upgrades include:
- Ricochet Gun - bullets bounce endlessly until they hit something (you included)
- Timewarp Gun - swap velocity with your bullets (you're fast, but they're slow .. or viceversa)
- Teleport Gun - who doesn't love a good telefrag?
- LARP Gun - shoot Fireballs, Ice down sections to remove friction, or hurl LIGHTNING BOLT!
Also, as a part of this project, I had to create the tools for content creation - A voxel modeller for creating player and gun models, an editor for creating maps, and an animation editor for creating voxel animations (for player models).