So we finally came up with a working title and a build. There are still behaviour problems to be worked out but we're going to keep working on this post jam.
As is often the case some late bugs popped up and some major gameplay features are not working correctly as of this build. We do hope to iron these out and we'll keep working on a fully functional prototype for this game, but it will be a while before we release any more builds into the wild.
This was our first games jam together and we really feel we got a lot of solid work done despite setbacks. We've learned a lot and created some very interesting systems, so I think it's only fair to throw out a big thank you to the organisers! You guys rock!
W = Forward
S = Back
A = Turn left
D = Turn right
(No strafing - mech, natch)
Left click = Fire
Tab = Switch between FPS / RTS view
Left click = Select unit
Left click and hold = Selection box for units
Right click = Command unit
The Mighty Kraken:
Ronan Tumelty - RTS system, RTS interface, Level design, Unit design, Switch from FPS to RTS, Various other tasks
Kieran White - AI, Health and damage systems, Other tasks
Eoin Mulvey - Original concept, FPS targeting, PR (hello!), Other tasks
With thanks to:
Frankie Carroll - Cockpit model
Ian Murphy - Music and sound effects - https://myspace.com/theamazingianmachine
Produced in Unity3D