This started as an experiment in 6DOF movement and just generally exploring what I can do in 3d.
It's sort of a twin-stick shooter, in that you can run away while shooting backwards with the same speed as moving forwards, it's just that your visibily is somewhat affected.
Light plays a big role, as enemies aren't really visible until they're very close or lit up by flares or gunshots.
I don't really have much more to say right now because it's 3am and I just finished this. Maybe I'll think of something later. Like getting the name of the guy who did the music.