|||| 8 - 15 nov 2014 ||||
7DFPS ...
Cold Curve
by wine | submitted for 7dfps |

7

7


Tag line
FALL . MINIMAL . FPS


Download links (see about for more)
About
It turned out very raw. But I hope you will find it interesting WASD - move . leftSHIFT - run . SPACE - jump . ESC - exit HOLD "F" - force jump (longer/stronger) toward the blue mark TIP: when the mark close to you - you jump from it (if mark is under you - you go up) HOLD "Q" - look at your enemy TIP: If at that time you are using the force jump - can be effectively come away from attack MUSIC: Drop of Water In the Ocean by Broke For Free UPD: 8/19/2013 Some bugs fixed . Add Simple Health/Stamina HUD . new ForceJump mark
FreeLives says...
I really liked this. Using oneself as the projectile felt fresh to me, and the game oozes style (that windup sound is a choice sound effect). Constructive (hopefully) criticism: I'm not sure the enemy added much. I felt the skyscraper leaping and vertigo was more interesting. I personally would have liked more spacial puzzles, though I'm curious as to what other players felt.
wine says...
Thanks! Yes, the enemy is currently is not very good - rather intended for the "Wow!" effect. Almost all the time was spent on improving the movement, dynamics, world perception of our player. Therefore this is a very early prototype and the work should be continued Will see what happens next )
LokisSword says...
This is wonderful and a great basis for a game. I could see myself playing this with friends in a multiplayer co-op or combat mode. I think that slight out of control vs targetting someone could be quite a nice mechanic to play with. Really nice however!
netgrind says...
I really love the idea of this, and would love to play it more. The one issue that kinda ruined it for me though was the looking around. I'm not sure if perhaps I was using a trackpad and the game was meant for huge sweeping gestures but it made the game (especially the level with a bunch of cubes floating like a pyramid you dropped down on) unplayable. Some options in the game to change mouse dpi would be awesome. Also mouse lock would be rad, I kept going over my start bar and highlighting other windows. I love the look, and the sense on speed was dope as shit. Keep it up :D
Several says...
You're definitely on to something here. The sense of motion is delicious. Even though finding the boxes gets kind of tedious (especially in the level after the missiles are introduced) and at some level I'm aware of just jamming on the f button constantly, it's still a lot of fun to just dance between the boxes and the missile trails. I really look forward to seeing this develop. Excellent work.
wine says...
Thanks for the feedback! I already have an idea of experimental multiplayer mode and some new stuff. By the way, Ludum Dare 27 is close - new challenge accepted
Cheeseness says...
This seems like a really neat game, although under Linux, it seems that the mouse isn't captured properly and moves out of the window. From what I understand, using Screen.lockCursor() will help. Thanks for providing a Linux build!
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