|||| 8 - 15 nov 2014 ||||
7DFPS ...
Terror From Another Dimension
by teeb | submitted for 7dfps |

7

10


Tag line
Aliens may be cute, but they will one-hit-kill you!


Download links (see about for more)
About
Can you save the world?! Aliens may be cute, but they will one-hit-kill you! Unless you kill them first! When the dimension rift opens it will be too late! Unless you kill the master brainmonsters! Powerups, 3 lives and fast paced arcade action! And it can be player right on your browser (with unity plugin). Take a look if you have time. Some ramblings about last week below. The game is pretty basic stuff. Procedurally generated levels with some monsters, mixed in with mechanics from 2d shooters. We were both happy with the results! Arcadey gameplay feels fresh, and there is sense of urgency in the game. It has been pretty exhausting week, and despite lack of time we managed to pull pretty much everything together. Sure, it could be better, but yeah, we finished. This was my first real experience with unity. And actually first (hobby) game in abt 10 years I have finished. So yay me! Also yay for @Pandapanda for awesome graphics. It was her first pixeling work too.
Alchiggins says...
This is great! Love it when the timer runs out. Directional shield is a great idea too.
Pandapanda says...
Thanks! Those were probably the two things we were most excited about! sadly the skybox bugged and insisted on staying blurry and not sharp like the rest of the graphics.
Oh, this is fantastic. Probably my favorite game (this and Notch's) because of the aesthetic. You have to tell me: How did you do this in Unity? I am trying to accomplish the exact same 2.5d look but cannot seem to make it look good (like this or Notch's game). My 7dfps game was called Remote, you can see I was going for the look but couldn't get it. Please let me know how you did this, or if you have dev. videos on Youtube or something! Great, great work!
teeb says...
@evan: Thanks! We used unlit/transparent cutout shader, with point filtering in unity. And just basic quads. I think its about same as your game, just without lighting. Monsters use very simple bilboard script. The real magic comes from Pandapandas amazing pixeling :)
Ok! Thanks, teeb! Thanks for the words on my game, too. :)
And I assume the sprites are on Unity's default planes and/or the CustomPlanes? How did you do animations? I found a way to do them, but it does not work perfectly...
Mutzke says...
Wow! Just, wow!
LokisSword says...
Love it, as above loved it when the roof disappeared. More levels / weapons planned?
deathzero021 says...
im not sure if it's just me or not but there is no sound or music and it really kills the game for me. graphics were nice, i thought the one-hit-kill was cheap and the enemies are really boring. the spawning in your face repeatedly in one place is cheap and just eats up your time. some of the levels seemed impossible to beat without running out of time but it doesn't seem like running out of time has that big of an effect other than more enemies. it's okay but a bit too simplistic for me.
teeb says...
Thanks guys :) @evan: Sprites use unity's new quad primitive. It's much more efficient than the plane mesh. @LokisSword: We're super busy with our dayjobs so unfortunately no plans has been made... but who knows. @deathzero021: You are absolutely right about sounds and enemies. Just didn't have enough time to make/polish them. We were happy to finish the game just in time. One-hit-kill was kind of the point of the game since its a throwback to more arcadey times... but sure, it's not for everyone :)
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