Better late than never, right?
Here's what I was working on last week. It's a frankenstein of various projects over the last year or so. Nothing really worked until this last week when I made it into something playable.
It's a WebGL game, with physics and networking. Throw balls at people on the internet. What could be more fun than throwing your balls at your friends?
You have a limited number of balls (10) and when you throw them, you can collect them again by running into them on the ground, hitting another player with them, or letting them fall off the world.
You move with standard WASD controls, Mouse clicks throws a ball. Angling the mouse up/down will affect your ball's velocity and trajectory.
SPOILER ALERT: You probably have to run it in Google Chrome.
Might work in Firefox, but not on my Mac.
You can play the demo here, but beware, it hasn't been tested with more than four players at a time, but eh, that's what game prototyping is all about.
You can find the code, implementation notes, etc on GitHub https://github.com/kfitzgerald/webgl-ball-game
, but beware, it's a pile of garbage and needs a good deal of cleanup.
Enjoy -- and have fun,