|||| 8 - 15 nov 2014 ||||
7DFPS ...
Dygra
by varunramesh | submitted for 7dfps |

6

6


Tag line
A Real-time Non-Euclidean Ray-tracer


Download links (see about for more)
About
This game includes four levels that I created for a Non-Euclidean Ray-tracer that I've been working on. I only had about three days to work on this, so I couldn't do as much as I wanted to. Additionally, the technology needs to be improved significantly - inconsistent performance across graphics cards is a huge barrier for the ray-tracing technology.
Video
Yes! I was super excited about this. Is it made in Unity? If so, could you build a Mac version? Would love to play it! Haha.
Darkfrost says...
Awesome work! Was looking forward to this!
Darkfrost says...
I just typed out a fairly long comment, and it got shorted to one line, o_O
Darkfrost says...
Anyway, basically, this must be a huge pain to design levels for :p Really awesome work, works great, although there was a couple of minor rendering glitches! Please do more with this. It's an awesome idea & mechanic and works really well :D Would love to see this turned into a full game
goyal says...
good work. How did you achieve this? what tech did you use? This reminds me of games like echochrome or perspective where you morph the environment to make your way past the level.
17jhoover says...
How do you ply the games?
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