|||| 8 - 15 nov 2014 ||||
A Real-time Non-Euclidean Ray-tracer
Download links (see about for more)
This game includes four levels that I created for a Non-Euclidean Ray-tracer that I've been working on.
I only had about three days to work on this, so I couldn't do as much as I wanted to. Additionally, the technology needs to be improved significantly - inconsistent performance across graphics cards is a huge barrier for the ray-tracing technology.