|||| 8 - 15 nov 2014 ||||
7DFPS ...
Game wouldn't appear as an option for 7HFPS submission?
Hmm, this is a bit confusing. I just spent the last hour trying to submit my 7HFPS game, but it wasn't appearing as an option for submission. Bizarre. Anyway, here's a link to it: http://nesis.itch.io/possessives My only guesses why it didn't work are that I've hit some limit of submitted games on itch.io (I'm unsure if it's capped at 3?), or that perhaps it takes a while for the server to update the public list of games after submission...? This is built under Unity 4 beta, so it's probable that the game won't work for web. If that's the case, let me know and I'll upload binaries :)
LokisSword says...
Hey Nesis, just tried the game (the Web player worked fine for me). The top banner text was too large for me to see, both sides were off the screen. Liked the hands though, are you planning on using them in some way for your 7DFPS?
nesis says...
Hey, yeah looks like I bugged the text. I added it when testing in 16:9 mode (which it fits fine), but forgot to test in 4:3 (which I uploaded like a derp, lol). Funny you mention the hands - they're what stood out to other people I've shown it to, but were a late addition to make it feel FPS-like. I might use similar scripted animations in the 7DFPS, but my main goal is to do this jam alongside #ProcJam (procedurally generated game in a week), with a little twist of #NaNoGenMo (generating a novel... or in my case, probably just dialogue :p). Ambitious, but perhaps a good learning experience. Also, animating Unity boxes for the win :p
nesis says...
Whoever added my game to 7hfps... thanks! :D
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