This is my first time attempting 7 day FPS, and I'm pretty excited to give it a shot. I've worked in other game jams (Ludum Dare and Global Game Jam), but never any that last quite so long, and I'm not sure I've ever really worked on a first person shooter project.
I have an idea for a mobile-based first person shooter that bypasses the whole silly virtual twin-sticks setup, so I'm hoping to try that out for this project. My idea is a sort of node-based cover system, so it ends up being a kind of combination between a point and click and a rail shooter. Anyway, we'll see how it turns out.
Tech-wise, I'll be using Unity as my engine. I've got a few plugins that I may or may not use, but if time allows I'd definitely like to integrate Photon networking for multiplayer. For asset creation, I have a sort of bizarre pipeline that I'll be using that involves Blender, GIMP, ZBrush, Fuse/Mixamo, and Poser. Most of my audio work will be done with FL Studio/Audacity, but I may use BFXR if I need some quick noises to fill in the blanks.
I'm going to try to get my system configured to stream some of my programming work (http://www.twitch.tv/ghotifrye)
, but I probably won't stream any of my asset creation because I don't want people to know how terrible I am. (I'll let everyone just deduce that from the end results :P ).
Anyway, cheers, and good luck to everyone! I look forward to seeing what kind of interesting FPS projects come out of this week.