|||| 8 - 15 nov 2014 ||||
First test of "Downtown"
First test of the level layout for my entry, "Downtown". It's set inside a giant sphere, which I think will make for some cool vertical action as enemies on the other side of the level will be "above" you.
I'm trying to decide if I want to keep the levels procedural with a maze made of cylinders, or move to pre-designed arenas that would have a lot more tactical and cover options, but be more work to make. Anyone wanna make some arenas? :)
I need to fix a gimble-locking issue with movement, and then I think I'll add some AI enemies. I hope I have time to add multiplayer, but I'm feeling really sick so I don't know how much I can get done by the deadline! :P