|||| 8 - 15 nov 2014 ||||
7DFPS ...
day1 cover nodes
got some cover node behavior working today, cover nodes have some radius & FOV to control how AI decide which ones to use: use radius - if AI is within this radius, they consider using the node threat radius - if player within this, the node is invalidated ( ai appears to fallback) boundary radius - if player is within this & within the node's FOV, the node is valid for the AI when an AI uses a node, it becomes claimed, if the AI leaves the node it gets released, and has a cooldown time until another AI can use it again. Once I get some animations the nodes will specify the type of cover behavior the AI should use (peek left, peek right, crouch etc)
liked by klicktock, idubbbz
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