|||| 8 - 15 nov 2014 ||||
7DFPS ...
Cannon Simulator 2015 Day 1&2
Our game will mostly consist of firing a janky cannon with your friends at janky robots. Day 1 consisted of planning what we were going to do, getting a cannon model, and basic dragging around of objects. Day 2 involved getting the object dragging to work over network, projectile physics, controlling the rotation of held objects, as well as models for ammunition and box, and a ramrod/sponge. As of the end of day 2, we have a functioning cannon, with "functioning" handling of physical objects. Much frustration has been had at unity's hinges not doing quite what I wanted, particularly when trying to get it to accept multiple people interacting with it at the same time.
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