|||| 8 - 15 nov 2014 ||||
Another productive day. I didn't have quite as much time as I did yesterday to work, but I feel like I got a lot done with the time I had. I spent about an hour trying to balance the character attributes, trying to tighten things up and make it feel good. And it feels a lot better, and I think it's as good as it's going to be until I get some of the levels roughed out and can really play (insert game title here).
The rest of the day was spent on the enemies. I built the three tough to script enemy types and cleaned up the base class, so the behavior they have when they detect you, when you shoot them, is all a lot smoother. I've got a few more enemy types planned for 7 in total that I'll get wrapped up tomorrow. The others are small variations on the three main ones. I really like the way they turned out, and am anxious to get building the levels.
And that is the idea for tomorrow. Hopefully, I'll get the rest of the enemy stuff knocked out in the morning and can spend the afternoon designing and roughing out the levels. That's the plan anyways :)