|||| 8 - 15 nov 2014 ||||
Day 2: Nothing
Did nothing today. I wouldn't say that I was busy all day, but I just had other things to do. I might get a bit done tonight, but I wouldn't bet on it.
-A revolver model (Bad)
-Bullets with precise 3D collision checking
-Security cameras (because why not?)
(A lot of that was done in the engine before I technically started, although I've tweaked just about everything at least a bit to get the right feel)
So, I guess the best option now is to get actual enemies into the game.
I also have a pretty extended object hierarchy.
obj_enemy_type1 -> par_enemy -> par breakable -> par_shootable -> par_3d