|||| 8 - 15 nov 2014 ||||
7DFPS ...
Day 2: Nothing
Did nothing today. I wouldn't say that I was busy all day, but I just had other things to do. I might get a bit done tonight, but I wouldn't bet on it. Done: -Movement -Shooting -Aiming -Running -Ducking -A revolver model (Bad) -Bullets with precise 3D collision checking -Security cameras (because why not?) (A lot of that was done in the engine before I technically started, although I've tweaked just about everything at least a bit to get the right feel) To do -Enemies -Levels -Reloading -Ammo -Something unique So, I guess the best option now is to get actual enemies into the game. I also have a pretty extended object hierarchy. obj_enemy_type1 -> par_enemy -> par breakable -> par_shootable -> par_3d
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