|||| 8 - 15 nov 2014 ||||
Coming along nicely!
Movement (w/ controller support), 2 vision types (might add a 3rd?), and 'interaction' have all been completed. Level design is... Well, I'm not a level designer, so it's pretty bland.
Fortunately the setting (A warehouse) is bland by nature, so it's not a deal-breaker.
Still need to start/complete: Enemies/AI, win/lose-states, scoring(?), levels, VO.
Starting work on the actual 'game' part now!