|||| 8 - 15 nov 2014 ||||
Basic shooting done, now for proc gen level designing
So, I had a total of about 4 hours to work on this so far. But I've got some reasonable movement in and have a working first person weapon. Now I'm going to work on some basic AI enemies and then spend the remaining time on procedural level generation. The idea being that you will see the level generate before your eyes each time you play the game.
Just need to think about the structure of the level generator and make it a bit.. interesting ;)