|||| 8 - 15 nov 2014 ||||
7DFPS ...
Day 3
Pretty good day today, though I wish I had gotten a little more done. Part of that was sleeping in this morning, but most of it came from unexpected iterations. It was nothing too major, just a handful of edge case scenarios with the enemy types I missed yesterday. But even with those minor setbacks, I did get a lot of stuff done today. I got all of the enemy types done, and even added a few extra options to help make their instances more unique, and about half of the levels roughly designed. I also started on some of the ancillary things games need, like doors and switches and things. The plan for tomorrow is all level design stuff. I need to finish designing the rest of the rooms and try to get as many built as I can tomorrow. And I hope to have them all built by the end of Wednesday. There's going to be 10 rooms in total, I think. I will cut some if I feel I don't have the time, or if they're not good. It just depends on how some of the initial levels go. I feel like I'm in a pretty good place right now, especially if I can get all the content built by the end of Wednesday. That will mean I'll have Thursday for menu and HUD stuff and Friday and Saturday for polish of the gameplay and art. The only thing I'm worried about at the moment is the menu and HUD stuff. I don't think I've mentioned this, but I'm building the game in UE4, which is what I normally work in but I haven't messed with the UMG tools yet. It's pretty simple from what I understand, but I don't want to get sucked into a rabbit hole, which is why I'm giving myself all day Thursday, and some of Friday if needed, to tackle it. It's coming along well, though. Still no name for it, haha, but I'll think of something. Later everybody!
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