|||| 8 - 15 nov 2014 ||||
Day 3 - Living in a box.
Built an enclosed room so the game objects actually stay in the world... Decided to keep scene quite dark, since the glows help to distinguish where items are (Unity free only has 1 shadow for directional lights). Also, the glowy plasma balls look quite nice :-)
BUT, I really need to get the main gameplay progressing. I am debating whether to just make it a frantic shooter, rather than designing the more subtle puzzle levels I was considering. It feels like thats the game it wants to be. Unlike 2d, it is much harder for the player to plan where items will move in 3d space, but kinda fun to dodge stuff...