|||| 8 - 15 nov 2014 ||||
Early day 4 progress: Interface and optimization
(Sorry for the shitty recording)
Day 4 already and I don't have much of a game or game idea yet, only the basic function stuff.
Still it's pretty fun so far but I really need to start working on some kind of goal and at least do some level design.
Now I figured out that open spaces in my game are pretty "scary" and tall buildings packed togeter with small alleys also work pretty neat since they make some nice light/shadow play.
So I'll propably can go with simple layouts for the level which is a relieve.
The progress of today so far has mostly been me struggeling with some optimization allowing me to update stuff more easily without doing too much code.
For example, I can now pass a class to the interface-components which automaticly update the ammo-numbers instead of having to call an UpdateNumbers function.
Then I've worked on the interface and did some polish on some of the projectiles I have so far.
Progress of the day
- Code optimization
- Fixed texture problem with 3D text-renderes