|||| 8 - 15 nov 2014 ||||
Day 4: It's alive!
Did some work on the plasma blobs, now using some cool shader options I'd not tried before. Moreover, the enemies can now collide and explode -- the main mechanic of the game!
Realised you can't just add a crosshair and expect bullets to go there... but it then occured to me to add a 3d sight line, which will always show the correct path and point of contact.
Having decided to scale back some of the original plan, things are looking better. Its now an arena 'shooter' of sorts. There will be different sizes (hence speed) and types of enemy as you progress.