|||| 8 - 15 nov 2014 ||||
I got the player/enemy spawning working with some basic procedural generation of the environment, it creates a linear path from 6 default prefabs.
Currently figuring out how to place additional assets to make it look like something interesting... I don't think there will be time to do anything advanced so I'll probably just define a bunch of pre-placed bounds that things can be in, and let it pick from those.
Startin to feel the pressure..