|||| 8 - 15 nov 2014 ||||
4 1/2 hours in
Not a lot of progress. I just added the right textures to the splatmap code, turned the fogging on and added a blank sky dome for my custom day/night/season code that isn't written yet (and probably won't be during the jam). I have sped up the speed of the day/night cycle pulled from the unify wiki to show off the procedural landmass a little better.
Wish I'd got more time but in a way I'm glad I haven't because these little patches of time I can steal away during time I'd normally procrastinate have focused me without building up my expectations.
I know I can do loads in a small amount of time I just wish I could work 100 hours in a week and get 100x that productivity and that's not ever going to happen ;)