I finally came up with a name. RUSH. It mostly came from just playing and iterating on the game, and trying to feel out what it should be. It's really become like a speedrun type of game. I wanted it to be fast-paced (and it is), but I thought there would be more hiding and tactics. But it's become more about skill and timing, which is fine with me. I'm really pleased with how it turned out.
Man was this a long day, but I got so much done. So much. The game is pretty much done. I have three small things I want to do tomorrow morning, then I have about 1-2 hours set aside for playing and polishing the experience. It'll only be small tweaks, of course, but I think ever little bit will help. But it's pretty solid right now. There's only one issue that I know of. It's a collision issue when you go from crouched back to walking. Sometimes, very rarely, you'll get stuck in the crouched position, and you have to hit the crouch button again or jump to get back to normal. I don't really have any ideas for what it could be but my gut says it's something deeper in the engine code I don't want to mess with.
I thought about recording a playthrough, but it's so late now, haha. I'll record one tomorrow, for my portfolio and here as well. But, of course, you'll also be able to play it tomorrow! I'm looking forward to getting it out there, and to playing some of these other games I've been seeing. Some really impressive stuff for just a week.
Anyways, tomorrow is it, the last day. I hope everyone is happy with what they created this week, and I look forward to playing the games! Later