|||| 8 - 15 nov 2014 ||||
10 hours and then timed out :)
Ran out of time and only managed to find 10 hours in total half of which was today.
A procedural island with a custom day/night cycle with the space to turn it into a full yearly cycle with correct angles. A star field that I have no idea if it's correct (it claims to be) but I need to make it wobble correctly (23 degrees seems extreme to me I need to do some reading).
Right now all the seeds are set to zero so I get the same results each time but the island is generated from a Substance Designer material so everything is customisable at runtime.
I wanted to add weather, an abandoned farming/fishing village, dry stone walls, paths, fauna and flora but I just didn't have the time.
I can't release it to the jam properly because I'm just using a very expensive 4G connection until next week after finding myself between broadband providers but this has given me the base of a game I've had in mind for 3 or 4 years. A survival game different to all the other ones on the market :) I know we've all heard it before but this will return over the next few months as the first alpha release of something a bit bigger.
Well done to everyone who has taken part in #7dfps and I hope everyone came out of it feeling good, if not come back next year and try something completely different.