this year's 7DFPS went pretty well for me, the past 2 I had overscoped and didn't have much of anything interesting to submit, so pretty happy to have done it this time.
I think the name Psycho Strafe has stuck... it was late and popped into my head, but I think it captures the feel I'm going for. Definitely inspired by the classic arcade lightgun games (Virtua Cop, Crisis Zone, Operation Wolf) crossed with a bit of shmups. I really just had to do a straight up shooter this time around, it's like if you haven't eaten a pizza in forever and just eat the whole thing.
Would like to continue working on this prototype, so I'll be using it as an alt project when I need a break from working on Memory of a Broken Dimension
Future plans for this prototype are to fix the procedural generation to be infinite, currently it just does 1 section of level. It would be good to add in tall landmarks that act as destinations and give the forward progression a sense of purpose. Maybe also try limited branching of paths. And definitely need the type of slow-moving rocket launcher boss where you shoot the projectiles out of the air....