|||| 8 - 15 nov 2014 ||||
Calculus Battles (placeholder title)
I'm going to be making an arena shooter FPS. What's the biggest problem with translating a top-down arena shooter into an FPS? Why the lack of situational awareness of course, so this will be the first(?) 360 degree FOV FPS that tries to somewhat accurately translate the greatness of Geometry Wars to an FPS. It will probably be a horrible failure, it might be great, but it will certainly be interesting.