more...dankCastle - post update
iteration 32 is posted,. .
found an old skull model I made and used it here.
added a death effetc,..
more...dankCastle - added some images
Seem to have broken my vid/image cap software settings,. had to take these with a camera. Gives a unique look.
more...dankCastle -deadline ver.
playable prototype, I would call this,. but not bad for seven days ;)
I will like to finish this one,. playing it gives me loads of ideas, only need the time to work on them.
I will get some screens and video up later,.
more...update 2; more stuff in the dankCastle
playable demo,. hope I get more time,. but snow,. yes snow is on the way!./
all low-poly, low-fi, low rules, still a proto goodness.
added many things,. got more feel of the game,. needs much more,. but fun already.
still no wall collisions,. so you have to avoid them yourself. if I have time I will get to that,. considering whether to hack in some simple stuff or integrate a physics sim.
new soundscape too.
I was not going to participate,. however I got inspired yesterday to do a quick sketch of a game,. going well so far, so will attempt to have a complete playable game in a couple days,. .
Currently I knocked out a control scheme, some level generation, lighting, dumb opponents and an ambient music/soundscape. No collisions or interactions yet,. you can explore it by not going into the walls.
demo here; http://jph_wacheski.itch.io/dankcastle